Notice
Patch Notes 5/30/2022
Registered date : 2022.05.30 Heading:Patch Notes
Attention Commander!
A New Season has arrived! With it comes the Chemist, a new Battle Pass, balance adjustments, UI Improvements, and numerous bug fixes.
“” Denotes community feedback. Thanks for sending bug reports!
Replays before 1.1.44 are incompatible with this release
New Features
The Chemist Battle Pass comes with new rewards and improvements
Alliance Commander will automatically shift to the next highest-ranked player if the Commander has not logged in for 30 days
Alliance Commanders can now transfer ownership to another member via the Manage Members menu
UI Improvements
Improved the performance of the UI
Added new transition animations for most Full-Screen menus
Added Descriptive Tooltips to Currency Fanfare Rewards
Updated Army Color graphic
Changed Victory/Defeat text at the end of the battle to "Score"
Updated Battle Pass Menu
Base Themes and Army Color can be previewed in the Battle Pass by tapping on them
Added "Limited Availability" icon and Tooltip to item info popups
Balance Adjustments
The difficulty spike in late-game progression will be heavily reduced
Adjusted scaling for nearly all content to reduce power discrepancy at high power levels
Infinite Rounds was performing too well on single-shot Units
Infinite Rounds
- Infinite Rounds rounds down now
- Rocketeer, Riot, and Grenadier can no longer use Infinite Rounds
- Probability scaling 0.2 -> 0.1
- Fill Percentage scaling 0.1 -> 0.05
The Sharpshooter defending capabilities and damage output has been reduced to be more in line with other Units
Sharpshooter
- Reduced Sandbag Spawns by 1-2 depending on Tent level
- Base Tent Spawn Cooldown 30 -> 34
- Base Damage 88 -> 50
The Riot's overwhelming defending capabilities have been reduced
Riot
- Base Tent Spawn Cooldown 30 -> 40
- Reduced Sandbag Spawns by 1-2 depending on Tent level
- Battle Spawn Cooldown 4 -> 5
- Toxic Resist -100% -> -200%
- Reduced Riot Base Move Speed 4.08 -> 3.84
The Colonel will no longer target Assault Units with his Ability
Colonel
- Base Tent Spawn cooldown 30 -> 36
- Removed Assault Units from Colonel Ability Targets
Sergeant
- Battle Spawn Cooldown 20 -> 16
It will be more difficult to instantly kill Transport Trucks with traps
Transport Truck
- Transport Truck now stops due to proximity to Mortars
- Increased Transport Truck Fire Resistance -100% -> 20%
- Increased Transport Truck Explosive Resistance -100% -> 0%
Made Iron Lungs prevent Poison Status
Reduced Armored Car miss cone radius
Units reload before moving less often
Matchmaking Changes
Removed "Dev Bases" from matchmaking at higher levels
Improved matchmaking logic for fairer matches
Bug Fixes
- Fixed a bug that was making it so the player's units never got staggered
Fixed the Sergeant's ability text changing when equipping certain Equipment (The Equipment was never actually modifying the Aura stats)
- Improved Battle Pass reward claiming to obtain items properly
Fixed Battle Pass "Claim All" safe collection and rewards summaries being incorrect
- Fixed device Back Button selecting the "Claim All" option when used on the "Claim All" confirmation dialog for Quests and/or Battle Pass rewards
- Fixed Mission progress bars starting at the wrong fill level
- Fixed multiple transparent rewards being shown on completed Missions
- Fixed "Survive X Waves" Missions
- Fixed Replays giving progress towards Missions to play Challenge game modes
- Fixed case where some battles disappeared from the Battle History of the attacker
- Fixed issue where Gold and Munitions gained from Challenge Game Modes would not be displayed in the Battle History UI
- Fixed an issue with reward value calculations
- Fixed Alliance Management member ordering
- Fixed Alliance Withdrawal message appearing when logging out of an account and logging in with a different one
- Fixed leagues showing outdated information after changing users
- Fixed Menu Transitions being improperly timed, resulting in overlapping UI
- Fixed breaking down Equipment when accessed from the Loadout menu creating an incorrect UI state
- Fixed breaking down equipment from the "Edit Equipment" menu not immediately updating the "Edit Equipment" menu equipment amounts
- Fixed Resource Communication tooltip appearing at the beginning of Raids
- Fixed Resource Communication tooltip having incorrect opening/closing transitions
- Fixed being unable to close the Resource Communication tooltip early by tapping anywhere else
- Fixed Alliance Global Percentages not always updating
- Fixed percentage values being consistently 1 category lower than they were supposed to be
Fixed multiple Alliance Leaderboard rewards displaying incorrect rewards
Rally flag now snaps to the nearest area that Units can reach
Fixed Units getting stuck after using a combination of Rally Flag and Focus Fire
- When using Focus Fire, limited ranged Units like the Flamer will now attack targets along the way instead of trying to run past them
Fixed a bug that could make Focus Fire end prematurely
Fixed rare cases where players might gain or lose Veterans when managing their Veteran Roster, often resulting in Veterans exceeding the max number allowed
- Fixed using Focus Fire in an area with no targets ending an existing Focus Fire
- Fixed Armored Car failing to target rotated Commander Ability Traps
- Fixed the Armored Car doing reduced damage to Walls when using its Ability
- Fixed Battle HIstory results showing incorrect data when Replay Data is missing
- Fixed Medal count for Units displaying inaccurate values when swapping profiles
- The Community Challenge Bonus Objective rewards will now be displayed in reward fanfares
- Fixed Surgeon not running to heal wounded targets
- Fixed Radio Tower + Body Armor causing Units to become fully healed whenever entering/exiting the Radio Tower radius
- Fixed an issue where the player could get stuck in Ability Target UI if the game was paused while targeting a Vehicle Ability
- Fixed Command Center level requirements not being applied to Commander Ability upgrades
- Fixed an issue where Replays would not playback correctly after hiding the HUD
- Fixed Veteran preview appearing after watching Replays
- Fixed Rewards fanfare not always showing all rewards if many Reward Tabs existed
- Fixed an issue with the Riot's sprint to frontline passive ability
Fixed Store items that were incorrectly being hidden when the player had 0 quantity of the required currency
- And many more small bug fixes!