Notice

Dev-Log: September Season

Registered date : 2022.08.26 Heading:Updates

Attention Commander!

We have new information regarding next month's update.

 

New Features

- Added Battle Buffs

Battle Buffs grant bonuses in Raids and Alliance Battles to give attackers an edge in battle! Battle Buffs can be obtained through the new Alliance Missions.

 

- Added Alliance Missions

Work together with Alliance members to complete Missions to earn Battle Buffs!

 

- Added the Mailbox

Go to the new Mailbox to collect rewards!

 

- Added Reward History

Curious about the rewards you've obtained recently? A history of your recent rewards will be visible in the Rewards History menu. Access it through Settings -> Help & Support -> Reward History.

 

- Community Requested Changes

> Allow for collecting resources while waiting for a resource-generating structure to upgrade.

> Added Clip Size stat to Units and some structures.

> Thrown weapon attacks can now be canceled early if the target dies instead of playing the entire animation.

> Increased Material Drop rates for higher-level Command Center opponents.

> Paratroopers now destroy Walls if they are dropped in enclosed areas

 

Balance Adjustments

[Mortar]

Mortars have been adjusted to be focused on dealing spread-out damage over a large area instead of slow firing single shots.

- Mortar no longer aims at specific targets, it hits randomly within its targeting radius.

- Increased Fire Rate: 4.5 seconds per shot -> 0.8 seconds per shot

- Reduced Damage: 200 -> 100

- Reduced Damage Radius: 1.5 -> 1

- Increased Damage Falloff Radius: 3 -> 4

- Added Reload Speed: 0 -> 4 seconds

- Increased Attack Radius: 10 -> 12

- Added Magazine Size that adjusts with the number of barrels the Mortar has

- Adjusted Mortar firing arc ad projectile speed

 

[Anti-Tank Cannon]

The AT Cannon has been more Anti-Unit than Anti-Tank lately. These changes will reduce effectiveness against Units and provide some more options to counter them.

- Reduced Damage Radius: 1 -> 0.25

- Reduced Damage Falloff Radius: 3 -> 1

- Can now be stunned with Smoke Screen

- Reduced Explosive Resistance: 40% -> 20%

 

Toxic Weakness makes the Assault, Grunt, and Medic far too weak against Toxic Damage. While these Units will still die from a single instance of Poison Status of equal level, this will make them last a little longer.

[Assault]

- Increased Toxic Resistance: -100% -> 0%

[Grunt]

- Increased Toxic Resistance: -100% -> 0%

[Medic]

- Increased Toxic Resistance: -100% -> 0%

 

Continued balance adjustments to bring Units in line with each other.

[Grenadier]

- Reduced Damage: 135 -> 125

 

[Flamer]

- Increased Health: 425 -> 450

 

[Ranger]

- Reduced Spawn Cost: 275 -> 250

 

[Commando]

- Reduced Damage: 21 -> 17

- Lowered Berserk Health Threshold: 50% Health remaining -> 30% Health remaining

 

[Riot]

- Reduced Health: 1000 -> 800

- Increased Spawn Cooldown: 5 seconds -> 10 seconds

 

[Chemist]

- Reduced Poison Status DoT damage: 15 -> 13

- Reduced Poison Status DoT update frequency: 2 seconds -> 3 seconds

- Reduced Damage: 35 -> 27

 

[Surgeon]

- Increased Health: 380 -> 400

- Decreased Spawn Cost: 300 -> 250

- Reduced Spawn Cooldown: 25 seconds -> 15 seconds

- Increased Spring Speed: 4.5 -> 4.75

 

The Engineer hasn't been fulfilling their primary role. This change should help increase their effectiveness on defense.

[Engineer]

- Increased Repair Speed: 3 second interval -> 1 second interval

 

[Colonel]

(Bugfix) Fixed Colonel Ability Range using the incorrect value. Correctly set to Attack Range now.

 

Reduced Command Center Player Level requirements:

- From CC5 to CC6: 30 -> 28

- From CC6 to CC7: 40 -> 38

- From CC7 to CC8: 50 -> 47

- From CC8 to CC9: 60 -> 57

- From CC9 to CC10: 70 -> 66

 

Notable Bug Fixes

> Fixed Battle Token drop timer resetting upon gaining or spending tokens

> Fixed not enough Prisoners spawned in some iterations of Stage 8 and Stage 10 of Prison Break

> Fixed issue that caused "Upgrade to Level" Missions to not correct count items

> Fixed issue that caused an error when trying to update Structure rotations quickly

> Fixed issue that caused an error when rotating structure to a specific rotation

> Fixed Medals not appearing immediately in the Inventory after being obtained

> Fixed Fire Barrel dealing incorrect damage type

 

A little teaser for the next Battle Pass!

More information will be available with the full patch notes.

 

If you have any feedback/suggestions to share with the Guns Up! Mobile team, join our Discord Server: https://discord.gg/gunsupmobile

 

Thanks for playing!