Notice
Dev-Log: September Season
Registered date : 2022.08.26 Heading:Updates
Attention Commander!
We have new information regarding next month's update.
New Features
- Added Battle Buffs
Battle Buffs grant bonuses in Raids and Alliance Battles to give attackers an edge in battle! Battle Buffs can be obtained through the new Alliance Missions.
- Added Alliance Missions
Work together with Alliance members to complete Missions to earn Battle Buffs!
- Added the Mailbox
Go to the new Mailbox to collect rewards!
- Added Reward History
Curious about the rewards you've obtained recently? A history of your recent rewards will be visible in the Rewards History menu. Access it through Settings -> Help & Support -> Reward History.
- Community Requested Changes
> Allow for collecting resources while waiting for a resource-generating structure to upgrade.
> Added Clip Size stat to Units and some structures.
> Thrown weapon attacks can now be canceled early if the target dies instead of playing the entire animation.
> Increased Material Drop rates for higher-level Command Center opponents.
> Paratroopers now destroy Walls if they are dropped in enclosed areas
Balance Adjustments
[Mortar]
Mortars have been adjusted to be focused on dealing spread-out damage over a large area instead of slow firing single shots.
- Mortar no longer aims at specific targets, it hits randomly within its targeting radius.
- Increased Fire Rate: 4.5 seconds per shot -> 0.8 seconds per shot
- Reduced Damage: 200 -> 100
- Reduced Damage Radius: 1.5 -> 1
- Increased Damage Falloff Radius: 3 -> 4
- Added Reload Speed: 0 -> 4 seconds
- Increased Attack Radius: 10 -> 12
- Added Magazine Size that adjusts with the number of barrels the Mortar has
- Adjusted Mortar firing arc ad projectile speed
[Anti-Tank Cannon]
The AT Cannon has been more Anti-Unit than Anti-Tank lately. These changes will reduce effectiveness against Units and provide some more options to counter them.
- Reduced Damage Radius: 1 -> 0.25
- Reduced Damage Falloff Radius: 3 -> 1
- Can now be stunned with Smoke Screen
- Reduced Explosive Resistance: 40% -> 20%
Toxic Weakness makes the Assault, Grunt, and Medic far too weak against Toxic Damage. While these Units will still die from a single instance of Poison Status of equal level, this will make them last a little longer.
[Assault]
- Increased Toxic Resistance: -100% -> 0%
[Grunt]
- Increased Toxic Resistance: -100% -> 0%
[Medic]
- Increased Toxic Resistance: -100% -> 0%
Continued balance adjustments to bring Units in line with each other.
[Grenadier]
- Reduced Damage: 135 -> 125
[Flamer]
- Increased Health: 425 -> 450
[Ranger]
- Reduced Spawn Cost: 275 -> 250
[Commando]
- Reduced Damage: 21 -> 17
- Lowered Berserk Health Threshold: 50% Health remaining -> 30% Health remaining
[Riot]
- Reduced Health: 1000 -> 800
- Increased Spawn Cooldown: 5 seconds -> 10 seconds
[Chemist]
- Reduced Poison Status DoT damage: 15 -> 13
- Reduced Poison Status DoT update frequency: 2 seconds -> 3 seconds
- Reduced Damage: 35 -> 27
[Surgeon]
- Increased Health: 380 -> 400
- Decreased Spawn Cost: 300 -> 250
- Reduced Spawn Cooldown: 25 seconds -> 15 seconds
- Increased Spring Speed: 4.5 -> 4.75
The Engineer hasn't been fulfilling their primary role. This change should help increase their effectiveness on defense.
[Engineer]
- Increased Repair Speed: 3 second interval -> 1 second interval
[Colonel]
(Bugfix) Fixed Colonel Ability Range using the incorrect value. Correctly set to Attack Range now.
Reduced Command Center Player Level requirements:
- From CC5 to CC6: 30 -> 28
- From CC6 to CC7: 40 -> 38
- From CC7 to CC8: 50 -> 47
- From CC8 to CC9: 60 -> 57
- From CC9 to CC10: 70 -> 66
Notable Bug Fixes
> Fixed Battle Token drop timer resetting upon gaining or spending tokens
> Fixed not enough Prisoners spawned in some iterations of Stage 8 and Stage 10 of Prison Break
> Fixed issue that caused "Upgrade to Level" Missions to not correct count items
> Fixed issue that caused an error when trying to update Structure rotations quickly
> Fixed issue that caused an error when rotating structure to a specific rotation
> Fixed Medals not appearing immediately in the Inventory after being obtained
> Fixed Fire Barrel dealing incorrect damage type
A little teaser for the next Battle Pass!
More information will be available with the full patch notes.
If you have any feedback/suggestions to share with the Guns Up! Mobile team, join our Discord Server: https://discord.gg/gunsupmobile
Thanks for playing!