Notice

Patch Notes 8/29/2022

Registered date : 2022.08.29 Heading:Patch Notes

Attention Commander!

Updated 1.3.0 brings a new Battle Pass, new features, general improvements, balance changes, and tons of bug fixes. 

 

” Denotes community feedback. Thanks for sending bug reports and suggestions!

 

* Replays before 1.3.0 are incompatible with this release

 

Additions

[Added Battle Buffs]

Battle Buffs grant bonuses in Raids and Alliance Battles to give attackers an edge in battle! Battle Buffs can be obtained through the new Alliance Missions.

 

[Added Alliance Missions]

Work together with Alliance members to complete Missions to earn Battle Buffs! Alliance Missions are found within the Alliance Menu.

 

[Added the Mailbox]

Go to the new Mailbox to collect rewards! The Mailbox can be accessed within the Announcements Menu.

 

[Added Reward History]

Curious about the rewards you’ve obtained recently? A history of your recent rewards will be visible in the Rewards History menu. Access it through the Settings -> Help & Support -> Reward History.

 

Improvements

> Reduced difficulty of Defend Mode Community Challenges.

> Updated smoke animation

Allow for collecting of Resources while waiting for a resource generating structure to upgrade

> Moved Bonus Challenge rewards to the end of battle instead of waiting to return to the HQ

> The camera now moves to the Transport Truck if it gets destroyed

> Dog Tags for the current league are now only added to the Lifetime Dog Tags once the league ends to prevent instances of Lifetime Dog Tags being reduced.

Added Clip Size stat to Units and some structures

Thrown weapon attacks can now be canceled early if the target dies instead of playing the full animation

> Increased Material Drop rates for higher-level CC opponents.

> Inventory now sorts the "Items" category. Items are now arranged by type, and then sorted by rarity

> Paratroopers now destroy walls if they are dropped in enclosed areas

> Localization updates

 

[Mortar]

Mortars have been adjusted to be focused on dealing spread-out damage over a large area instead of slow firing single shots.

  • Mortar no longer aims at specific targets, it hits randomly within its targeting radius
  • Increased Fire Rate: 4.5 seconds per shot -> 0.8 seconds per shot
  • Reduced Damage: 200 -> 100
  • Reduced Damage Radius: 1.5 -> 1
  • Increased Damage Falloff Radius: 3 -> 4
  • Added Reload Speed: 0 -> 4 seconds
  • Increased Attack Radius: 10 -> 12
  • Added Magazine Size that adjusts with the number of barrels the Mortar has
  • Adjusted Mortar firing arc and projectile speed

 

[Anti-Tank Cannon]

The AT Cannon has been more Anti-Unit than Anti-Tank lately. These changes will reduce effectiveness against Units and provide some more options to counter them.

  • Reduced Damage Radius: 1 -> 0.25
  • Reduced Damage Falloff Radius: 3 -> 1
  • Can now be stunned with Smoke Screen
  • Reduced Explosive Resistance: 40% -> 20%

 

Toxic Weakness makes the Assault, Grunt, and Medic far too weak against Toxic Damage. While these Units will still die from a single instance of the Poison Status of equal level, this will make them last a little longer.

[Assault]

  • Increased Toxic Resistance: -100% -> 0%

[Grunt]

  • Increased Toxic Resistance: -100% -> 0%

[Medic]

  • Increased Toxic Resistance: -100% -> 0%

 

Continued balance adjustments to bring Units in line with each other

[Grenadier]

The Grenadier has been a little too good at taking out both Units and Structures. This change will offer Units a chance to survive.

  • Reduced Damage: 135 -> 125

 

[Flamer]

The Flamer is getting an increase in survivability to improve usability.

  • Increased Health: 425 -> 450

 

[Ranger]

Bringing down Spawn Costs to closer match other multi-unit spawn Units.

  • Reduced Spawn Cost: 275 -> 250

 

[Commando]

While the Commando still has by far the highest damage output in the game, this will give some additional counter strategies.

  • Reduced Damage: 21 -> 17
  • Lowered Berserk Health Threshold: 50% Health remaining -> 30% Health Remaining

 

[Riot]

Riot Units are too tanky for how many can be spawned in battle. While they are still the hardest-to-kill unit in the game, they will require a bit more strategy to amass a large group of them.

  • Reduced Health: 1000 -> 800
  • Increased Spawn Cooldown: 5 second -> 10 seconds

 

[Chemist]

The Chemist has been melting anything she touches, this should provide opponents with some counter strategies.

  • Reduced Poison Status DoT damage: 15 -> 13
  • Reduced Poison Status DoT update frequency: 2 seconds -> 3 seconds
  • Reduced Damage: 35 -> 27

 

[Surgeon]

The Surgeon has been a little too difficult to use effectively when compared to the Medic.

  • Increased Health: 380 -> 400
  • Decreased Spawn Cost: 300 - > 250
  • Reduced Spawn Cooldown: 25 seconds -> 15 seconds
  • Increased Sprint Speed: 4.5 -> 4.75

 

The Engineer hasn’t been fulfilling their primary role. This change should help increase their effectiveness on defense.

[Engineer]

  • Increased Repair Speed: 3 second interval -> 1 second interval

 

[Colonel]

  • (Bugfix) Fixed Colonel Ability Range using the wrong value (Correctly set to Attack Range now)

 

Reduced Command Center Player Level requirements

  • From CC5 to CC6: 30 -> 28
  • From CC6 to CC7: 40 -> 38
  • From CC7 to CC8: 50 -> 47
  • From CC8 to CC9: 60 -> 57
  • From CC9 to CC10: 70 -> 66

 

Bug Fixes

- Fixed a soft lock that could happen during initial login

- Fixed case where the Complete Milestone button in the Battle Pass menu could not be pressed

- Fixed Defend 15 spawning Riflemen too slowly

Fixed Battle Token drop timer resetting upon gaining or spending tokens

- Fixed Build Store not being able to fully scroll to the right occasionally

- Fixed Alliance rewards being given before displaying

- Fixed Announcements not immediately appearing after loading the screen.

Fixed not enough Prisoners spawned in some iterations of Stage 8 and Stage 10 of Prison Break

- Fixed friendly BountyHunter, Engineer, Sergeant, Flamer, Riot, Surgeon, Colonel, and Chemist not upgrading in Prison break Game mode

- Fixed Challenge Difficulties not being completed if the app is closed before returning to the HQ after the match has concluded.

- Fixed the Store not refreshing correctly after Store timers complete

- Fixed Store splash purchase button not graying out when the timer completes

Fixed incorrect overflow Gold/Munitions display values

- Fixed being able to interact with the "Change Base Theme" menu while waiting for the confirm button.

- Fixed the incorrect username being displayed temporarily after viewing another player's profile

Fixed inconsistencies between Lifetime and League Dog Tags and incorrect Dog Tag amounts being shown

- Fixed Builders sometimes not appearing on upgrade popups

- Fixed Energy bar overlapping with Veterans button on certain devices

- Fixed final pips sometimes not showing up in the Guide popup

- Fixed being able to click the Skip Tutorial button after entering the player name, and getting soft locked as a result

- Fixed the Vehicle display in the Battle History popup being enormous

Fixed issue that caused "Upgrade to Level" Missions to not correctly count items

- Fixed Veterans staying marked as new after playing game

- Fixed issue that prevented some Missions from being collected when using the "Claim All" button

Fixed issue that caused an error when trying to update Structure rotations quickly

- Fixed many menus that had UI issues due to very wide device aspect ratios

- Fixed Medals not appearing immediately in the Inventory after being obtained

- Fixed incorrect Medal Item art appearing during Battle

Fixed Fire Barrel dealing incorrect damage type

- Added Notification Icon to Army Colors button in Player Profile popup when new Army Colors are available

- Fixed certain structures appearing to be named incorrectly in notifications

- And various other fixes

 

Known Issues

- Armored Car Ultimate Skill does not show Suppression visual (it still works)

- Mortar still displays Accuracy stat even though it does not do anything

- The last online value for Alliance Members will sometimes show up incorrectly