Notice

Patch Notes 8/29/2022

Registered date : 2022.08.29 Heading:Patch Notes

Attention Commander!

Updated 1.3.0 brings a new Battle Pass, new features, general improvements, balance changes, and tons of bug fixes. 

 

“” Denotes community feedback. Thanks for sending bug reports and suggestions!

 

* Replays before 1.3.0 are incompatible with this release

 

Additions

[Added Battle Buffs]

Battle Buffs grant bonuses in Raids and Alliance Battles to give attackers an edge in battle! Battle Buffs can be obtained through the new Alliance Missions.

 

[Added Alliance Missions]

Work together with Alliance members to complete Missions to earn Battle Buffs! Alliance Missions are found within the Alliance Menu.

 

[Added the Mailbox]

Go to the new Mailbox to collect rewards! The Mailbox can be accessed within the Announcements Menu.

 

[Added Reward History]

Curious about the rewards you’ve obtained recently? A history of your recent rewards will be visible in the Rewards History menu. Access it through the Settings -> Help & Support -> Reward History.

 

Improvements

> Reduced difficulty of Defend Mode Community Challenges.

> Updated smoke animation

> Allow for collecting of Resources while waiting for a resource generating structure to upgrade

> Moved Bonus Challenge rewards to the end of battle instead of waiting to return to the HQ

> The camera now moves to the Transport Truck if it gets destroyed

> Dog Tags for the current league are now only added to the Lifetime Dog Tags once the league ends to prevent instances of Lifetime Dog Tags being reduced.

> Added Clip Size stat to Units and some structures

> Thrown weapon attacks can now be canceled early if the target dies instead of playing the full animation

> Increased Material Drop rates for higher-level CC opponents.

> Inventory now sorts the "Items" category. Items are now arranged by type, and then sorted by rarity

> Paratroopers now destroy walls if they are dropped in enclosed areas

> Localization updates

 

[Mortar]

Mortars have been adjusted to be focused on dealing spread-out damage over a large area instead of slow firing single shots.

  • Mortar no longer aims at specific targets, it hits randomly within its targeting radius
  • Increased Fire Rate: 4.5 seconds per shot -> 0.8 seconds per shot
  • Reduced Damage: 200 -> 100
  • Reduced Damage Radius: 1.5 -> 1
  • Increased Damage Falloff Radius: 3 -> 4
  • Added Reload Speed: 0 -> 4 seconds
  • Increased Attack Radius: 10 -> 12
  • Added Magazine Size that adjusts with the number of barrels the Mortar has
  • Adjusted Mortar firing arc and projectile speed

 

[Anti-Tank Cannon]

The AT Cannon has been more Anti-Unit than Anti-Tank lately. These changes will reduce effectiveness against Units and provide some more options to counter them.

  • Reduced Damage Radius: 1 -> 0.25
  • Reduced Damage Falloff Radius: 3 -> 1
  • Can now be stunned with Smoke Screen
  • Reduced Explosive Resistance: 40% -> 20%

 

Toxic Weakness makes the Assault, Grunt, and Medic far too weak against Toxic Damage. While these Units will still die from a single instance of the Poison Status of equal level, this will make them last a little longer.

[Assault]

  • Increased Toxic Resistance: -100% -> 0%

[Grunt]

  • Increased Toxic Resistance: -100% -> 0%

[Medic]

  • Increased Toxic Resistance: -100% -> 0%

 

Continued balance adjustments to bring Units in line with each other

[Grenadier]

The Grenadier has been a little too good at taking out both Units and Structures. This change will offer Units a chance to survive.

  • Reduced Damage: 135 -> 125

 

[Flamer]

The Flamer is getting an increase in survivability to improve usability.

  • Increased Health: 425 -> 450

 

[Ranger]

Bringing down Spawn Costs to closer match other multi-unit spawn Units.

  • Reduced Spawn Cost: 275 -> 250

 

[Commando]

While the Commando still has by far the highest damage output in the game, this will give some additional counter strategies.

  • Reduced Damage: 21 -> 17
  • Lowered Berserk Health Threshold: 50% Health remaining -> 30% Health Remaining

 

[Riot]

Riot Units are too tanky for how many can be spawned in battle. While they are still the hardest-to-kill unit in the game, they will require a bit more strategy to amass a large group of them.

  • Reduced Health: 1000 -> 800
  • Increased Spawn Cooldown: 5 second -> 10 seconds

 

[Chemist]

The Chemist has been melting anything she touches, this should provide opponents with some counter strategies.

  • Reduced Poison Status DoT damage: 15 -> 13
  • Reduced Poison Status DoT update frequency: 2 seconds -> 3 seconds
  • Reduced Damage: 35 -> 27

 

[Surgeon]

The Surgeon has been a little too difficult to use effectively when compared to the Medic.

  • Increased Health: 380 -> 400
  • Decreased Spawn Cost: 300 - > 250
  • Reduced Spawn Cooldown: 25 seconds -> 15 seconds
  • Increased Sprint Speed: 4.5 -> 4.75

 

The Engineer hasn’t been fulfilling their primary role. This change should help increase their effectiveness on defense.

[Engineer]

  • Increased Repair Speed: 3 second interval -> 1 second interval

 

[Colonel]

  • (Bugfix) Fixed Colonel Ability Range using the wrong value (Correctly set to Attack Range now)

 

Reduced Command Center Player Level requirements

  • From CC5 to CC6: 30 -> 28
  • From CC6 to CC7: 40 -> 38
  • From CC7 to CC8: 50 -> 47
  • From CC8 to CC9: 60 -> 57
  • From CC9 to CC10: 70 -> 66

 

Bug Fixes

- Fixed a soft lock that could happen during initial login

- Fixed case where the Complete Milestone button in the Battle Pass menu could not be pressed

- Fixed Defend 15 spawning Riflemen too slowly

- Fixed Battle Token drop timer resetting upon gaining or spending tokens

- Fixed Build Store not being able to fully scroll to the right occasionally

- Fixed Alliance rewards being given before displaying

- Fixed Announcements not immediately appearing after loading the screen.

- Fixed not enough Prisoners spawned in some iterations of Stage 8 and Stage 10 of Prison Break

- Fixed friendly BountyHunter, Engineer, Sergeant, Flamer, Riot, Surgeon, Colonel, and Chemist not upgrading in Prison break Game mode

- Fixed Challenge Difficulties not being completed if the app is closed before returning to the HQ after the match has concluded.

- Fixed the Store not refreshing correctly after Store timers complete

- Fixed Store splash purchase button not graying out when the timer completes

- Fixed incorrect overflow Gold/Munitions display values

- Fixed being able to interact with the "Change Base Theme" menu while waiting for the confirm button.

- Fixed the incorrect username being displayed temporarily after viewing another player's profile

- Fixed inconsistencies between Lifetime and League Dog Tags and incorrect Dog Tag amounts being shown

- Fixed Builders sometimes not appearing on upgrade popups

- Fixed Energy bar overlapping with Veterans button on certain devices

- Fixed final pips sometimes not showing up in the Guide popup

- Fixed being able to click the Skip Tutorial button after entering the player name, and getting soft locked as a result

- Fixed the Vehicle display in the Battle History popup being enormous

- Fixed issue that caused "Upgrade to Level" Missions to not correctly count items

- Fixed Veterans staying marked as new after playing game

- Fixed issue that prevented some Missions from being collected when using the "Claim All" button

- Fixed issue that caused an error when trying to update Structure rotations quickly

- Fixed many menus that had UI issues due to very wide device aspect ratios

- Fixed Medals not appearing immediately in the Inventory after being obtained

- Fixed incorrect Medal Item art appearing during Battle

- Fixed Fire Barrel dealing incorrect damage type

- Added Notification Icon to Army Colors button in Player Profile popup when new Army Colors are available

- Fixed certain structures appearing to be named incorrectly in notifications

- And various other fixes

 

Known Issues

- Armored Car Ultimate Skill does not show Suppression visual (it still works)

- Mortar still displays Accuracy stat even though it does not do anything

- The last online value for Alliance Members will sometimes show up incorrectly