Notice
Patch Notes 8/29/2022
Registered date : 2022.08.29 Heading:Patch Notes
Attention Commander!
Updated 1.3.0 brings a new Battle Pass, new features, general improvements, balance changes, and tons of bug fixes.
“” Denotes community feedback. Thanks for sending bug reports and suggestions!
* Replays before 1.3.0 are incompatible with this release
Additions
[Added Battle Buffs]
Battle Buffs grant bonuses in Raids and Alliance Battles to give attackers an edge in battle! Battle Buffs can be obtained through the new Alliance Missions.
[Added Alliance Missions]
Work together with Alliance members to complete Missions to earn Battle Buffs! Alliance Missions are found within the Alliance Menu.
[Added the Mailbox]
Go to the new Mailbox to collect rewards! The Mailbox can be accessed within the Announcements Menu.
[Added Reward History]
Curious about the rewards you’ve obtained recently? A history of your recent rewards will be visible in the Rewards History menu. Access it through the Settings -> Help & Support -> Reward History.
Improvements
> Reduced difficulty of Defend Mode Community Challenges.
> Updated smoke animation
> Allow for collecting of Resources while waiting for a resource generating structure to upgrade
> Moved Bonus Challenge rewards to the end of battle instead of waiting to return to the HQ
> The camera now moves to the Transport Truck if it gets destroyed
> Dog Tags for the current league are now only added to the Lifetime Dog Tags once the league ends to prevent instances of Lifetime Dog Tags being reduced.
> Added Clip Size stat to Units and some structures
> Thrown weapon attacks can now be canceled early if the target dies instead of playing the full animation
> Increased Material Drop rates for higher-level CC opponents.
> Inventory now sorts the "Items" category. Items are now arranged by type, and then sorted by rarity
> Paratroopers now destroy walls if they are dropped in enclosed areas
> Localization updates
[Mortar]
Mortars have been adjusted to be focused on dealing spread-out damage over a large area instead of slow firing single shots.
- Mortar no longer aims at specific targets, it hits randomly within its targeting radius
- Increased Fire Rate: 4.5 seconds per shot -> 0.8 seconds per shot
- Reduced Damage: 200 -> 100
- Reduced Damage Radius: 1.5 -> 1
- Increased Damage Falloff Radius: 3 -> 4
- Added Reload Speed: 0 -> 4 seconds
- Increased Attack Radius: 10 -> 12
- Added Magazine Size that adjusts with the number of barrels the Mortar has
- Adjusted Mortar firing arc and projectile speed
[Anti-Tank Cannon]
The AT Cannon has been more Anti-Unit than Anti-Tank lately. These changes will reduce effectiveness against Units and provide some more options to counter them.
- Reduced Damage Radius: 1 -> 0.25
- Reduced Damage Falloff Radius: 3 -> 1
- Can now be stunned with Smoke Screen
- Reduced Explosive Resistance: 40% -> 20%
Toxic Weakness makes the Assault, Grunt, and Medic far too weak against Toxic Damage. While these Units will still die from a single instance of the Poison Status of equal level, this will make them last a little longer.
[Assault]
- Increased Toxic Resistance: -100% -> 0%
[Grunt]
- Increased Toxic Resistance: -100% -> 0%
[Medic]
- Increased Toxic Resistance: -100% -> 0%
Continued balance adjustments to bring Units in line with each other
[Grenadier]
The Grenadier has been a little too good at taking out both Units and Structures. This change will offer Units a chance to survive.
- Reduced Damage: 135 -> 125
[Flamer]
The Flamer is getting an increase in survivability to improve usability.
- Increased Health: 425 -> 450
[Ranger]
Bringing down Spawn Costs to closer match other multi-unit spawn Units.
- Reduced Spawn Cost: 275 -> 250
[Commando]
While the Commando still has by far the highest damage output in the game, this will give some additional counter strategies.
- Reduced Damage: 21 -> 17
- Lowered Berserk Health Threshold: 50% Health remaining -> 30% Health Remaining
[Riot]
Riot Units are too tanky for how many can be spawned in battle. While they are still the hardest-to-kill unit in the game, they will require a bit more strategy to amass a large group of them.
- Reduced Health: 1000 -> 800
- Increased Spawn Cooldown: 5 second -> 10 seconds
[Chemist]
The Chemist has been melting anything she touches, this should provide opponents with some counter strategies.
- Reduced Poison Status DoT damage: 15 -> 13
- Reduced Poison Status DoT update frequency: 2 seconds -> 3 seconds
- Reduced Damage: 35 -> 27
[Surgeon]
The Surgeon has been a little too difficult to use effectively when compared to the Medic.
- Increased Health: 380 -> 400
- Decreased Spawn Cost: 300 - > 250
- Reduced Spawn Cooldown: 25 seconds -> 15 seconds
- Increased Sprint Speed: 4.5 -> 4.75
The Engineer hasn’t been fulfilling their primary role. This change should help increase their effectiveness on defense.
[Engineer]
- Increased Repair Speed: 3 second interval -> 1 second interval
[Colonel]
- (Bugfix) Fixed Colonel Ability Range using the wrong value (Correctly set to Attack Range now)
Reduced Command Center Player Level requirements
- From CC5 to CC6: 30 -> 28
- From CC6 to CC7: 40 -> 38
- From CC7 to CC8: 50 -> 47
- From CC8 to CC9: 60 -> 57
- From CC9 to CC10: 70 -> 66
Bug Fixes
- Fixed a soft lock that could happen during initial login
- Fixed case where the Complete Milestone button in the Battle Pass menu could not be pressed
- Fixed Defend 15 spawning Riflemen too slowly
- Fixed Battle Token drop timer resetting upon gaining or spending tokens
- Fixed Build Store not being able to fully scroll to the right occasionally
- Fixed Alliance rewards being given before displaying
- Fixed Announcements not immediately appearing after loading the screen.
- Fixed not enough Prisoners spawned in some iterations of Stage 8 and Stage 10 of Prison Break
- Fixed friendly BountyHunter, Engineer, Sergeant, Flamer, Riot, Surgeon, Colonel, and Chemist not upgrading in Prison break Game mode
- Fixed Challenge Difficulties not being completed if the app is closed before returning to the HQ after the match has concluded.
- Fixed the Store not refreshing correctly after Store timers complete
- Fixed Store splash purchase button not graying out when the timer completes
- Fixed incorrect overflow Gold/Munitions display values
- Fixed being able to interact with the "Change Base Theme" menu while waiting for the confirm button.
- Fixed the incorrect username being displayed temporarily after viewing another player's profile
- Fixed inconsistencies between Lifetime and League Dog Tags and incorrect Dog Tag amounts being shown
- Fixed Builders sometimes not appearing on upgrade popups
- Fixed Energy bar overlapping with Veterans button on certain devices
- Fixed final pips sometimes not showing up in the Guide popup
- Fixed being able to click the Skip Tutorial button after entering the player name, and getting soft locked as a result
- Fixed the Vehicle display in the Battle History popup being enormous
- Fixed issue that caused "Upgrade to Level" Missions to not correctly count items
- Fixed Veterans staying marked as new after playing game
- Fixed issue that prevented some Missions from being collected when using the "Claim All" button
- Fixed issue that caused an error when trying to update Structure rotations quickly
- Fixed many menus that had UI issues due to very wide device aspect ratios
- Fixed Medals not appearing immediately in the Inventory after being obtained
- Fixed incorrect Medal Item art appearing during Battle
- Fixed Fire Barrel dealing incorrect damage type
- Added Notification Icon to Army Colors button in Player Profile popup when new Army Colors are available
- Fixed certain structures appearing to be named incorrectly in notifications
- And various other fixes
Known Issues
- Armored Car Ultimate Skill does not show Suppression visual (it still works)
- Mortar still displays Accuracy stat even though it does not do anything
- The last online value for Alliance Members will sometimes show up incorrectly