Notice

Patch Notes 3/1/2023

Registered date : 2023.03.01 Heading:Patch Notes

Attention Commanders!

 

Update 1.11.X brings bug fixes and new features that include X, Y, and Decorations for your Base!

 

” Denotes community feedback. Thanks for sending bug reports and suggestions!

 

Replays before 1.11.X are incompatible with this release

 

Additions

[New Unit: Scout]

Added the Scout

Using top-tier observation skills, the Scout expands the range of allied Units and disrupts enemy targets. 

Abilities: Aura increases Attack Range of nearby Allied Units. Targeted enemy Units are Suppressed.

 

Quality of Life

Excess Gold/Munitions/Fuel and Battle Buffs are now sent to Mail that will expire in 3 days when collected from specific sources. (Missions, Battle Pass, Offers, Events) 

 

Improvements

- Improved Battle Buff iconography

- Battle Buffs can now be used in Challenge Modes (Defend, Zombie, and Prison Break)

- Made Manage Veterans button function for Defend modes 

- Input fields now prevent the use of unsupported characters

- Decorations placed in front of traps now fade out during battle until the trap is destroyed.

- Aura ring visuals have been updated for clarity

- Added a muzzle flash for Mad Scientist's gun

- Zombies now show dark pulses when affected by Vulnerability

 

Balance Adjustments

Adjustments have been made to many Units to improve the overall balance of the game. Many Units were heavily underperforming and needed buffs to improve viability at all levels of play, while a few others have been overperforming. 

 

[Bombardier] 

  • Spawn Cost Reduction 225 -> 200
  • Attack Range Increase 21 -> 23
  • Reload Speed Increase 4 sec -> 3.5 sec

 

[Colonel]

  • Increase Enemy Target Ability Range 22 -> 24
  • Increase Allied Targeting Ability Radius 10 -> 12
  • Reduce Ability Cooldown 20 sec -> 17 sec

 

[Flamer]

  • Increase Max Health 450 -> 500
  • Reduce Spawn Cost 275 -> 250
  • Increase Piercing Resistance -100% -> -75%

 

[Grenadier]

  • Damage Decrease 125 -> 120
  • Accuracy Decrease 50% -> 40%
  • Reload Speed Decrease 2.5 sec -> 2.8 sec

 

[Mad Scientist]

  • Spawn Cost Reduction 350 -> 250
  • Battle Spawn Cooldown Reduction 15 sec -> 13 sec

 

[Mercenary]

  • Tent Spawn Cooldown Increase 26 sec -> 32 sec
  • Decreased Attack Range 26 -> 23

 

[Sniper]

  • Decreased Attack Range 28 -> 26
  • Decreased Range increase from Skill 2 (Extended Barrel): 0.25-3.25 -> 0.25-2.5

 

[Riot]

  • Tent Spawn Cooldown Increase 40 sec -> 48 sec
  • Added Shield Health Scaling for Levels 16-20
  • Reduced Health 800 -> 700 (Overall a loss of 80 Health with the Shield scaling added at max level)
  • Reduced Shield Health 500 -> 400

 

[Rocketeer]

  • Aim Time Reduction 1.3 sec -> 1 sec
  • Reload Speed Increase 3.23 -> 3.15

 

[Shock Troops]

  • Increased Max Health 200 -> 210
  • Spawn Cost Reduction 200 -> 150
  • Attack Range Reduction 19 -> 18

 

[Surgeon]

  • Battle Spawn Cooldown Reduction 15 sec -> 12 sec

 

Reduced Player Level Requirements for Command Center Levels

CC4: 10 -> 9

CC5: 20 -> 13

CC6: 24 -> 22

CC7: 34 -> 27

CC8: 43 -> 36

CC9: 55 -> 47

CC10: 62 -> 60

 

Bug Fixes

Fixed Gifting Select All button being enabled when all Alliance Members are selected

Fixed some items with quantity caps that would appear with a quantity of 0 on the rewards screen

Fixed Manage Veterans button sometimes not appearing after battle

Fixed very rare edge case where an account could load forever and need to restart

Fixed Fire Rate percentages displaying incorrect values

Fixed an issue that prevented using text input fields during the first login

Fixed the Sergeant's aura not respecting max targets setting

Fixed cases where the player could be disconnected due to Veterans inconsistencies

Fixed Sniper shots not appearing for shots that didn't hit anything

Fixed Spawn costs / Fuel costs modified by Skills/Equipment not changing in UI after the first battle of a session

Fixed incorrect appearance for the Store category selector

Fixed Event Menu selection being an incorrect size when opening the menu past the second time

Fixed case where the player could be disconnected after completing an upgrade on the Engineering structure

Fixed Sergeant and Light Tank showing incorrect stats after traits are unlocked

Fixed Sharpshooter's 4th skill not applying Vulnerability

Fixed various Mission completion issues

Fixed various localization issues

Additional small fixes