Notice
Patch Notes 3/1/2023
Registered date : 2023.03.01 Heading:Patch Notes
Attention Commanders!
Update 1.11.X brings bug fixes and new features that include X, Y, and Decorations for your Base!
“” Denotes community feedback. Thanks for sending bug reports and suggestions!
Replays before 1.11.X are incompatible with this release
Additions
[New Unit: Scout]
Added the Scout
Using top-tier observation skills, the Scout expands the range of allied Units and disrupts enemy targets.
Abilities: Aura increases Attack Range of nearby Allied Units. Targeted enemy Units are Suppressed.
Quality of Life
Excess Gold/Munitions/Fuel and Battle Buffs are now sent to Mail that will expire in 3 days when collected from specific sources. (Missions, Battle Pass, Offers, Events)
Improvements
- Improved Battle Buff iconography
- Battle Buffs can now be used in Challenge Modes (Defend, Zombie, and Prison Break)
- Made Manage Veterans button function for Defend modes
- Input fields now prevent the use of unsupported characters
- Decorations placed in front of traps now fade out during battle until the trap is destroyed.
- Aura ring visuals have been updated for clarity
- Added a muzzle flash for Mad Scientist's gun
- Zombies now show dark pulses when affected by Vulnerability
Balance Adjustments
Adjustments have been made to many Units to improve the overall balance of the game. Many Units were heavily underperforming and needed buffs to improve viability at all levels of play, while a few others have been overperforming.
[Bombardier]
- Spawn Cost Reduction 225 -> 200
- Attack Range Increase 21 -> 23
- Reload Speed Increase 4 sec -> 3.5 sec
[Colonel]
- Increase Enemy Target Ability Range 22 -> 24
- Increase Allied Targeting Ability Radius 10 -> 12
- Reduce Ability Cooldown 20 sec -> 17 sec
[Flamer]
- Increase Max Health 450 -> 500
- Reduce Spawn Cost 275 -> 250
- Increase Piercing Resistance -100% -> -75%
[Grenadier]
- Damage Decrease 125 -> 120
- Accuracy Decrease 50% -> 40%
- Reload Speed Decrease 2.5 sec -> 2.8 sec
[Mad Scientist]
- Spawn Cost Reduction 350 -> 250
- Battle Spawn Cooldown Reduction 15 sec -> 13 sec
[Mercenary]
- Tent Spawn Cooldown Increase 26 sec -> 32 sec
- Decreased Attack Range 26 -> 23
[Sniper]
- Decreased Attack Range 28 -> 26
- Decreased Range increase from Skill 2 (Extended Barrel): 0.25-3.25 -> 0.25-2.5
[Riot]
- Tent Spawn Cooldown Increase 40 sec -> 48 sec
- Added Shield Health Scaling for Levels 16-20
- Reduced Health 800 -> 700 (Overall a loss of 80 Health with the Shield scaling added at max level)
- Reduced Shield Health 500 -> 400
[Rocketeer]
- Aim Time Reduction 1.3 sec -> 1 sec
- Reload Speed Increase 3.23 -> 3.15
[Shock Troops]
- Increased Max Health 200 -> 210
- Spawn Cost Reduction 200 -> 150
- Attack Range Reduction 19 -> 18
[Surgeon]
- Battle Spawn Cooldown Reduction 15 sec -> 12 sec
Reduced Player Level Requirements for Command Center Levels
CC4: 10 -> 9
CC5: 20 -> 13
CC6: 24 -> 22
CC7: 34 -> 27
CC8: 43 -> 36
CC9: 55 -> 47
CC10: 62 -> 60
Bug Fixes
Fixed Gifting Select All button being enabled when all Alliance Members are selected
Fixed some items with quantity caps that would appear with a quantity of 0 on the rewards screen
Fixed Manage Veterans button sometimes not appearing after battle
Fixed very rare edge case where an account could load forever and need to restart
Fixed Fire Rate percentages displaying incorrect values
Fixed an issue that prevented using text input fields during the first login
Fixed the Sergeant's aura not respecting max targets setting
Fixed cases where the player could be disconnected due to Veterans inconsistencies
Fixed Sniper shots not appearing for shots that didn't hit anything
Fixed Spawn costs / Fuel costs modified by Skills/Equipment not changing in UI after the first battle of a session
Fixed incorrect appearance for the Store category selector
Fixed Event Menu selection being an incorrect size when opening the menu past the second time
Fixed case where the player could be disconnected after completing an upgrade on the Engineering structure
Fixed Sergeant and Light Tank showing incorrect stats after traits are unlocked
Fixed Sharpshooter's 4th skill not applying Vulnerability
Fixed various Mission completion issues
Fixed various localization issues
Additional small fixes